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	<title>Comments for Flashdevz</title>
	<atom:link href="http://flashdevz.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashdevz.wordpress.com</link>
	<description>Ramblings of a PROfessional Flash Dev</description>
	<lastBuildDate>Sat, 29 Aug 2009 21:14:01 +0000</lastBuildDate>
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		<title>Comment on About by Mathias</title>
		<link>http://flashdevz.wordpress.com/about/#comment-46</link>
		<dc:creator>Mathias</dc:creator>
		<pubDate>Sat, 29 Aug 2009 21:14:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-46</guid>
		<description>I think this blog is awesome! Thanks!</description>
		<content:encoded><![CDATA[<p>I think this blog is awesome! Thanks!</p>
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		<title>Comment on AS3 Pathfinding Part 1: Understanding 2D Arrays by rezki</title>
		<link>http://flashdevz.wordpress.com/2008/08/27/as3-pathfinding-part-1-understanding-2d-arrays/#comment-23</link>
		<dc:creator>rezki</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=68#comment-23</guid>
		<description>thank u, this is great, i&#039;m newbie. i&#039;m waiting for the next tutorial about path finding (specially A*). please explain A* in as3. thanks again</description>
		<content:encoded><![CDATA[<p>thank u, this is great, i&#8217;m newbie. i&#8217;m waiting for the next tutorial about path finding (specially A*). please explain A* in as3. thanks again</p>
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	<item>
		<title>Comment on Resources for learning AS3.0 by Nick</title>
		<link>http://flashdevz.wordpress.com/2008/08/24/resources-for-learning-as30/#comment-18</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=28#comment-18</guid>
		<description>Hi Mark,

I was majorly and pleasantly surprised when I saw this post -- you seem to list all the big players that I also subscribe to: GotoAndLearn, Polygonal, 8bitrocket, sen&#039;s stuff, SmartFox, 7 out of 9 of the books you listed are my top ones as well, same 3D engines in the same order I would have listed them... But you did miss two major sites -- gotoandplay.it and tonypa.pri.ee ... Flash gamedev tuts galore.

Allow me to suggest another section in your post for AS optimisations. You can find links to the major ones on my own site at http://www.visualharmonics.co.uk/actionscript-optimizations/ (you can see the list of sources at the bottom). OSFlash and Ryan Kettrey deserve a big mention.

Anyhow, great blog mate, I read your about page and see you and I have something in common. All the best, and I hope you&#039;ll have a look around my site, as you may find some things to interest you. Will pop by from time to time.</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>I was majorly and pleasantly surprised when I saw this post &#8212; you seem to list all the big players that I also subscribe to: GotoAndLearn, Polygonal, 8bitrocket, sen&#8217;s stuff, SmartFox, 7 out of 9 of the books you listed are my top ones as well, same 3D engines in the same order I would have listed them&#8230; But you did miss two major sites &#8212; gotoandplay.it and tonypa.pri.ee &#8230; Flash gamedev tuts galore.</p>
<p>Allow me to suggest another section in your post for AS optimisations. You can find links to the major ones on my own site at <a href="http://www.visualharmonics.co.uk/actionscript-optimizations/" rel="nofollow">http://www.visualharmonics.co.uk/actionscript-optimizations/</a> (you can see the list of sources at the bottom). OSFlash and Ryan Kettrey deserve a big mention.</p>
<p>Anyhow, great blog mate, I read your about page and see you and I have something in common. All the best, and I hope you&#8217;ll have a look around my site, as you may find some things to interest you. Will pop by from time to time.</p>
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		<title>Comment on AS3 Pathfinding Part 1: Understanding 2D Arrays by mioknushiii</title>
		<link>http://flashdevz.wordpress.com/2008/08/27/as3-pathfinding-part-1-understanding-2d-arrays/#comment-17</link>
		<dc:creator>mioknushiii</dc:creator>
		<pubDate>Fri, 05 Dec 2008 07:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=68#comment-17</guid>
		<description>when does part2 come?</description>
		<content:encoded><![CDATA[<p>when does part2 come?</p>
]]></content:encoded>
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		<title>Comment on AS3 Pathfinding Part 1: Understanding 2D Arrays by Jaspal Khanna</title>
		<link>http://flashdevz.wordpress.com/2008/08/27/as3-pathfinding-part-1-understanding-2d-arrays/#comment-16</link>
		<dc:creator>Jaspal Khanna</dc:creator>
		<pubDate>Sun, 16 Nov 2008 11:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=68#comment-16</guid>
		<description>What if the array number goes to level1:Array( 1000 items) and vertically its goes to level500:Array(1000 items), will the function work as efficient as its working with above example.</description>
		<content:encoded><![CDATA[<p>What if the array number goes to level1:Array( 1000 items) and vertically its goes to level500:Array(1000 items), will the function work as efficient as its working with above example.</p>
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		<title>Comment on AS3 Pathfinding Part 1: Understanding 2D Arrays by frank</title>
		<link>http://flashdevz.wordpress.com/2008/08/27/as3-pathfinding-part-1-understanding-2d-arrays/#comment-14</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=68#comment-14</guid>
		<description>Well written. Easy to understand, good job.

pathfinding becomes harder where there are objects or say movie clips that are iregular shaped. What do you do to prevent something from running into a corner and getting indefenitly stuck ? Thats a trickyer one.

A good technique I&#039;ve found for AI path finding is simply to have them follow a &quot;ghost&quot;. Create an imaginary spot or character and have them follow that point, and once there, check if theres a simple path available, otherwise create another ghost to follow. This of course doesn&#039;t apply to 2d paths in arrays.</description>
		<content:encoded><![CDATA[<p>Well written. Easy to understand, good job.</p>
<p>pathfinding becomes harder where there are objects or say movie clips that are iregular shaped. What do you do to prevent something from running into a corner and getting indefenitly stuck ? Thats a trickyer one.</p>
<p>A good technique I&#8217;ve found for AI path finding is simply to have them follow a &#8220;ghost&#8221;. Create an imaginary spot or character and have them follow that point, and once there, check if theres a simple path available, otherwise create another ghost to follow. This of course doesn&#8217;t apply to 2d paths in arrays.</p>
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		<title>Comment on My latest game ~ $18/hour by Mark</title>
		<link>http://flashdevz.wordpress.com/2008/09/30/my-latest-game-18hour/#comment-12</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=94#comment-12</guid>
		<description>FlashGameLicense helped me get the sponsorship - the actual sponsorship from was Games Butler.</description>
		<content:encoded><![CDATA[<p>FlashGameLicense helped me get the sponsorship &#8211; the actual sponsorship from was Games Butler.</p>
]]></content:encoded>
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		<title>Comment on Resources for learning AS3.0 by interactivechris</title>
		<link>http://flashdevz.wordpress.com/2008/08/24/resources-for-learning-as30/#comment-11</link>
		<dc:creator>interactivechris</dc:creator>
		<pubDate>Tue, 14 Oct 2008 11:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=28#comment-11</guid>
		<description>Thanks Mark, pretty complete list that looks very useful at first sight. I&#039;ll have a peek (and again and again)</description>
		<content:encoded><![CDATA[<p>Thanks Mark, pretty complete list that looks very useful at first sight. I&#8217;ll have a peek (and again and again)</p>
]]></content:encoded>
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		<title>Comment on My latest game ~ $18/hour by zproxy</title>
		<link>http://flashdevz.wordpress.com/2008/09/30/my-latest-game-18hour/#comment-10</link>
		<dc:creator>zproxy</dc:creator>
		<pubDate>Tue, 14 Oct 2008 07:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=94#comment-10</guid>
		<description>Did you got the sponsorship from FlashGameLicense?</description>
		<content:encoded><![CDATA[<p>Did you got the sponsorship from FlashGameLicense?</p>
]]></content:encoded>
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		<title>Comment on My latest game ~ $18/hour by Michael J Williams</title>
		<link>http://flashdevz.wordpress.com/2008/09/30/my-latest-game-18hour/#comment-9</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Tue, 30 Sep 2008 12:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://flashdevz.wordpress.com/?p=94#comment-9</guid>
		<description>Congratulations Mark, and well deserved :)</description>
		<content:encoded><![CDATA[<p>Congratulations Mark, and well deserved <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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